# HG changeset patch # User Mike Becker # Date 1748782780 -7200 # Node ID 768e6eac1ab0a5335c3ae1bcdb5fea2b080224aa # Parent 062703d3f5cc573210a33f0384cd87fb2f4b572c fix incorrect flip of viewport y-axis diff -r 062703d3f5cc -r 768e6eac1ab0 src/scene.c --- a/src/scene.c Sun Jun 01 14:53:59 2025 +0200 +++ b/src/scene.c Sun Jun 01 14:59:40 2025 +0200 @@ -146,17 +146,17 @@ } } - // set the viewport (in OpenGL we need to invert the Y axis) + // set the viewport glViewport( scene->camera.viewport.pos.x, - -scene->camera.viewport.pos.y, + scene->camera.viewport.pos.y, scene->camera.viewport.size.width, scene->camera.viewport.size.height ); if (scene->camera.viewport_clear) { glScissor( scene->camera.viewport.pos.x, - -scene->camera.viewport.pos.y, + scene->camera.viewport.pos.y, scene->camera.viewport.size.width, scene->camera.viewport.size.height );