Sun, 01 Jun 2025 16:35:23 +0200 |
Mike Becker |
remove pre-defined dummy textures by introducing conditional compilation for shaders
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Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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Wed, 14 May 2025 20:14:18 +0200 |
Mike Becker |
add viewport_clear flag to camera settings
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Tue, 06 May 2025 23:04:54 +0200 |
Mike Becker |
extract execution of behaviors from draw function
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Sat, 03 May 2025 19:48:57 +0200 |
Mike Becker |
add AscBehavior - prepares resolution of issue #646
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Tue, 29 Apr 2025 21:51:29 +0200 |
Mike Becker |
add backdrop scene
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Mon, 28 Apr 2025 21:13:01 +0200 |
Mike Becker |
change asc_scene_init() to also request parameters for camera initialization
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Sun, 27 Apr 2025 15:17:12 +0200 |
Mike Becker |
add aspect-ration independent rendering
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Fri, 25 Apr 2025 18:38:08 +0200 |
Mike Becker |
add scenes, but they don't draw yet
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Thu, 24 Apr 2025 19:53:40 +0200 |
Mike Becker |
in preparation of more scenes, bring back AscScene struct
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Thu, 24 Apr 2025 18:41:42 +0200 |
Mike Becker |
fix scene node flags defined in incorrect header
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Sat, 19 Apr 2025 19:30:46 +0200 |
Mike Becker |
skip sprite rendering when there are no sprites in the scene
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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Sun, 06 Oct 2024 20:49:43 +0200 |
Mike Becker |
revert introduction of high level ucx trees and stick to the low level API
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Sun, 06 Oct 2024 19:43:08 +0200 |
Mike Becker |
update to recent snapshot of ucx 3.1
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Wed, 14 Aug 2024 21:09:52 +0200 |
Mike Becker |
centralize draw functions
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Sun, 11 Aug 2024 16:28:54 +0200 |
Mike Becker |
fix that update_transform flag was never cleared
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Tue, 16 Apr 2024 22:20:17 +0200 |
Mike Becker |
implement mouse motion and key press events
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Fri, 12 Apr 2024 22:43:00 +0200 |
Mike Becker |
merge different bools of AscSceneNode into flags
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Fri, 12 Apr 2024 22:03:15 +0200 |
Mike Becker |
improve ui/text.h interface a lot
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Wed, 10 Apr 2024 19:31:26 +0200 |
Mike Becker |
make hidden flag a general attribute of nodes
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:34:33 +0100 |
Mike Becker |
minor improvements
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Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Sun, 21 Jan 2024 13:58:23 +0100 |
Mike Becker |
improve implementation of scene graph tree
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Mon, 18 Dec 2023 19:04:44 +0100 |
Mike Becker |
add first draft of a scene graph structure
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