Sat, 19 Apr 2025 19:30:46 +0200
skip sprite rendering when there are no sprites in the scene
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2023 Mike Becker. All rights reserved. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #ifndef ASCENSION_SCENE_H |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | #define ASCENSION_SCENE_H |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
31 | #include "datatypes.h" |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
75
diff
changeset
|
32 | #include "scene_node.h" |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
33 | #include "camera.h" |
71
baa73a0be3ce
centralize draw functions
Mike Becker <universe@uap-core.de>
parents:
69
diff
changeset
|
34 | |
69
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
35 | /** |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
36 | * The reserved bits for general flags. |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
37 | */ |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
38 | #define ASC_SCENE_NODE_FLAGS_MASK 0xFF000000 |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
39 | /** |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
40 | * Set when a graphics update is needed in this frame. |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
41 | */ |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
42 | #define ASC_SCENE_NODE_UPDATE_GRAPHICS 0x01000000 |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
43 | /** |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
44 | * Set when a graphics updated happened last frame. |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
45 | */ |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
46 | #define ASC_SCENE_NODE_GRAPHICS_UPDATED 0x10000000 |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
47 | /** |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
48 | * Set when a transform update is needed in this frame. |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
49 | */ |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
50 | #define ASC_SCENE_NODE_UPDATE_TRANSFORM 0x02000000 |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
51 | /** |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
52 | * Set when a transform update happened last frame. |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
53 | */ |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
54 | #define ASC_SCENE_NODE_TRANSFORM_UPDATED 0x20000000 |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
55 | /** |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
56 | * Set when the node is not supposed to be shown on screen. |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
57 | */ |
86d545f490e4
fix that update_transform flag was never cleared
Mike Becker <universe@uap-core.de>
parents:
63
diff
changeset
|
58 | #define ASC_SCENE_NODE_HIDDEN 0x80000000 |
58
26ebb2f1e6e6
improve ui/text.h interface a lot
Mike Becker <universe@uap-core.de>
parents:
55
diff
changeset
|
59 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
60 | /** |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
61 | * Draws the scene with the specified root node. |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
62 | * |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
63 | * @param root the root node of the scene graph |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
64 | * @param viewport the window viewport the scene shall be drawn to |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
65 | * @param camera the camera to obtain the view and projection matrix from |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
66 | */ |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
67 | __attribute__((__nonnull__)) |
87
874a02a683c5
skip sprite rendering when there are no sprites in the scene
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
68 | void asc_scene_draw(AscSceneNode *root, asc_recti viewport, const AscCamera *camera); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
69 | |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
70 | /** |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
71 | * Creates an empty node that may serve as a container for other nodes. |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
72 | * |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
73 | * The free_func of this node will be a simple free(). |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
74 | * |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
75 | * @return the new node |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
76 | */ |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
77 | AscSceneNode *asc_scene_node_empty(void); |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
78 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
79 | /** |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
80 | * Unlinks the node from its parent and frees the entire subtree. |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
81 | * |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
82 | * The free_func of this node and all child nodes is called, starting |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
83 | * with the leaf nodes and terminating with \p node. |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
84 | * |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
85 | * @param node the node to unlink |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
86 | */ |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
87 | void asc_scene_node_free(AscSceneNode *node); |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
88 | |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
89 | /** |
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
90 | * Links a node to a (new) parent. |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
91 | * |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
92 | * @param parent the (new) parent |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
93 | * @param node the node to link |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
94 | */ |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
95 | __attribute__((__nonnull__)) |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
96 | void asc_scene_node_link( |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
97 | AscSceneNode *restrict parent, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
98 | AscSceneNode *restrict node |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
99 | ); |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
100 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
101 | /** |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
102 | * Unlinks a node from its parent. |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
103 | * |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
104 | * This might be useful to temporarily remove a subtree from a scene. |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
105 | * To permanently remove the node use asc_scene_node_free(). |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
106 | * |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
107 | * @param node the node to unlink |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
108 | */ |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
27
diff
changeset
|
109 | __attribute__((__nonnull__)) |
75
0ce353485509
revert introduction of high level ucx trees and stick to the low level API
Mike Becker <universe@uap-core.de>
parents:
73
diff
changeset
|
110 | void asc_scene_node_unlink(AscSceneNode *node); |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
111 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
112 | /** |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
113 | * Adds a behavior function to the node. |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
114 | * |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
115 | * A behavior function MUST NOT be added more than once to the same node. |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
116 | * This will not be checked. |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
117 | * |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
118 | * @param node the node |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
119 | * @param behavior the behavior function |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
120 | */ |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
121 | __attribute__((__nonnull__)) |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
122 | void asc_scene_add_behavior( |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
123 | AscSceneNode *node, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
124 | asc_scene_update_func behavior |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
125 | ); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
126 | |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
127 | /** |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
128 | * Removes a behavior function from the node. |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
129 | * |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
130 | * If the behavior function is not attached to this node, this function |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
131 | * does nothing. |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
132 | * |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
133 | * @param node the node |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
134 | * @param behavior the behavior function |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
135 | */ |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
136 | __attribute__((__nonnull__)) |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
137 | void asc_scene_remove_behavior( |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
138 | AscSceneNode *node, |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
139 | asc_scene_update_func behavior |
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
140 | ); |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
141 | |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
142 | __attribute__((__nonnull__)) |
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
143 | void asc_node_update(AscSceneNode *node); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
144 | |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
145 | __attribute__((__nonnull__)) |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
146 | void asc_node_update_transform(AscSceneNode *node); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
147 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
148 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
149 | __attribute__((__nonnull__)) static inline |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
150 | void asc_set_position(AscSceneNode *node, float x, float y, float z) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
151 | node->position.x = x; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
152 | node->position.y = y; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
153 | node->position.z = z; |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
154 | asc_node_update_transform(node); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
155 | } |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
156 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
157 | __attribute__((__nonnull__)) static inline |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
158 | void asc_set_position2d(AscSceneNode *node, int x, int y) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
159 | node->position.x = (float)x; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
160 | node->position.y = (float)y; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
161 | node->position.z = 0.f; |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
162 | asc_node_update_transform(node); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
163 | } |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
164 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
165 | __attribute__((__nonnull__)) static inline |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
166 | asc_vec2i asc_get_position2d(AscSceneNode *node) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
167 | return (asc_vec2i) {(int) node->position.x, (int) node->position.y}; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
168 | } |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
169 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
170 | __attribute__((__nonnull__)) static inline |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
171 | void asc_set_scale(AscSceneNode *node, float width, float height, float depth) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
172 | node->scale.width = width; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
173 | node->scale.height = height; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
174 | node->scale.depth = depth; |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
175 | asc_node_update_transform(node); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
176 | } |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
177 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
178 | __attribute__((__nonnull__)) static inline |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
179 | void asc_set_scale2d(AscSceneNode *node, int width, int height) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
180 | node->scale.width = (float)width; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
181 | node->scale.height = (float)height; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
182 | node->scale.depth = 1.f; |
61
b7954818a6b7
merge different bools of AscSceneNode into flags
Mike Becker <universe@uap-core.de>
parents:
58
diff
changeset
|
183 | asc_node_update_transform(node); |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
184 | } |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
185 | |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
186 | __attribute__((__nonnull__)) static inline |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
187 | asc_vec2i asc_get_scale2d(AscSceneNode *node) { |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
188 | return (asc_vec2i) {(int) node->scale.width, (int) node->scale.height}; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
189 | } |
38
6e5629ea4c5c
implement that nodes inherit the world transform of their parent
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
190 | |
21
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
191 | #endif // ASCENSION_SCENE_H |
1a47c57666f5
add first draft of a scene graph structure
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
192 |