changelog
- Sat, 19 Apr 2025 12:18:43 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 12:18:43 +0200] rev 83
- implement view matrix in sprite shader
- Sat, 19 Apr 2025 11:42:53 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 11:42:53 +0200] rev 82
- add generic mesh draw function and move sprite draw function to separate unit
- Fri, 18 Apr 2025 20:13:01 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 18 Apr 2025 20:13:01 +0200] rev 81
- create catch-all util for GL errors + refactors mesh creation
- Fri, 18 Apr 2025 19:34:31 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 18 Apr 2025 19:34:31 +0200] rev 80
- some minor improvements
- Thu, 20 Mar 2025 20:36:09 +0100
- by Mike Becker <universe@uap-core.de> [Thu, 20 Mar 2025 20:36:09 +0100] rev 79
- auto-extend buffer when loading shader code
- Wed, 19 Mar 2025 22:43:37 +0100
- by Mike Becker <universe@uap-core.de> [Wed, 19 Mar 2025 22:43:37 +0100] rev 78
- go back to reading shader code from files
apart from using a nice C23 feature there is
nothing really useful about embedding the code
directly
- Tue, 18 Mar 2025 22:43:31 +0100
- by Mike Becker <universe@uap-core.de> [Tue, 18 Mar 2025 22:43:31 +0100] rev 77
- prepare code for embedding shader sources with c23 #embed