fix that empty nodes fail to recalculate world transforms in the scene graph

improve asc_scene_node_allocate_data()

fix accidental overwrite of the update flag when creating text

improve OpenGL error handling

add asc_scene_node_init() - fixes #695

complete basic movement

hack a quick example for both rotation directions

rework how transformations work to allow rotations around a point of origin

add function to apply a matrix to a vector

fix wrong row/column access in asc_mat4f_mul()

(0) -100 -10 +10 tip

mercurial