changelog
- Fri, 25 Jul 2025 18:58:50 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:58:50 +0200] rev 225
- prevent attempts to load a shader again that already failed before
- Fri, 25 Jul 2025 18:54:51 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:54:51 +0200] rev 224
- fix broken nullptr handling in asc_shader_use() - fixes #696
- Fri, 25 Jul 2025 18:50:36 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:50:36 +0200] rev 223
- clean up the messy shader code specification
- Thu, 24 Jul 2025 20:58:00 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Jul 2025 20:58:00 +0200] rev 222
- vastly deduplicate shader creation code
- Wed, 23 Jul 2025 00:27:46 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Jul 2025 00:27:46 +0200] rev 221
- slightly improve error handling
- Tue, 22 Jul 2025 21:38:02 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 21:38:02 +0200] rev 220
- resolve several minor TODOs