Fri, 25 Jul 2025 18:58:50 +0200
prevent attempts to load a shader again that already failed before
src/shader.c | file | annotate | diff | comparison | revisions |
--- a/src/shader.c Fri Jul 25 18:54:51 2025 +0200 +++ b/src/shader.c Fri Jul 25 18:58:50 2025 +0200 @@ -190,7 +190,6 @@ // in debug mode, exit early when a shader compilation failed for (unsigned i = 0 ; i < n ; i++) { if (shader[i] == 0) { - asc_error("Shader %u compilation failed.", i); for (unsigned j = 0; j < n; j++) { if (shader[j] > 0) { asc_dprintf("Delete shader: %u", shader[j]); @@ -251,7 +250,10 @@ } #endif AscShaderProgram *prog = create_func(create_flags); - if (prog == NULL) return NULL; + if (prog == NULL) { + // create an empty program to prevent future loading attempts + prog = cxZallocDefault(sizeof(AscShaderProgram)); + } prog->id = id; cxListAdd(glctx->shaders, prog); return prog;