changelog
- Sat, 09 Aug 2025 14:36:39 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 09 Aug 2025 14:36:39 +0200] rev 261
- fix incorrect file/line information when catching GL errors
- Fri, 08 Aug 2025 20:51:19 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:19 +0200] rev 260
- start giving the game code more structure
- Fri, 08 Aug 2025 20:51:14 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:14 +0200] rev 259
- add show/hide functions for scene nodes
- Fri, 08 Aug 2025 20:51:02 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:02 +0200] rev 258
- add macro to toggle flags
- Thu, 07 Aug 2025 22:40:41 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 07 Aug 2025 22:40:41 +0200] rev 257
- remove AscWindowSettings struct
- Wed, 06 Aug 2025 00:37:01 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 06 Aug 2025 00:37:01 +0200] rev 256
- remove the asc_col4i datatype in favor of a unified asc_color type
and also adds some min and max functions
- Tue, 05 Aug 2025 20:38:11 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:38:11 +0200] rev 255
- fix wrong text length stored in asc_text_printf()
- Tue, 05 Aug 2025 20:06:35 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:06:35 +0200] rev 254
- update compilation dependencies
- Tue, 05 Aug 2025 20:00:24 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:00:24 +0200] rev 253
- upgrade to SDL 3
- Tue, 05 Aug 2025 16:53:25 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:53:25 +0200] rev 252
- add missing documentation for some rectangle creation parameters