Sun, 11 May 2025 14:51:00 +0200 Mike Becker replace scaling with correct mesh sizes default tip file | diff | annotate
Sat, 10 May 2025 18:51:45 +0200 Mike Becker refactor rendering 1/3 - create new mesh structs file | diff | annotate
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names file | diff | annotate
Sat, 10 May 2025 15:06:47 +0200 Mike Becker change node's free function to a destroy function file | diff | annotate
Sat, 03 May 2025 13:49:24 +0200 Mike Becker improve datatypes file | diff | annotate
Thu, 01 May 2025 15:26:01 +0200 Mike Becker remove separate depth attribute and use the z-coordinate instead file | diff | annotate
Fri, 25 Apr 2025 23:06:23 +0200 Mike Becker fix missing update_transform() call when creating a sprite file | diff | annotate
Mon, 21 Apr 2025 17:52:01 +0200 Mike Becker fix probably incorrect array access of struct members file | diff | annotate
Mon, 21 Apr 2025 17:27:33 +0200 Mike Becker use refcounted objects for textures instead of pass-by-value int structs file | diff | annotate
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 file | diff | annotate
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit file | diff | annotate
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