Sun, 11 May 2025 14:51:00 +0200 |
Mike Becker |
replace scaling with correct mesh sizes
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Sat, 10 May 2025 18:51:45 +0200 |
Mike Becker |
refactor rendering 1/3 - create new mesh structs
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Sat, 10 May 2025 15:42:56 +0200 |
Mike Becker |
give them nodes names
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Sat, 10 May 2025 15:06:47 +0200 |
Mike Becker |
change node's free function to a destroy function
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Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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Thu, 01 May 2025 15:26:01 +0200 |
Mike Becker |
remove separate depth attribute and use the z-coordinate instead
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Fri, 25 Apr 2025 23:06:23 +0200 |
Mike Becker |
fix missing update_transform() call when creating a sprite
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Mon, 21 Apr 2025 17:52:01 +0200 |
Mike Becker |
fix probably incorrect array access of struct members
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Mon, 21 Apr 2025 17:27:33 +0200 |
Mike Becker |
use refcounted objects for textures instead of pass-by-value int structs
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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