Mon, 21 Apr 2025 17:52:01 +0200 | Mike Becker | fix probably incorrect array access of struct members | file | diff | annotate |
Sun, 20 Apr 2025 15:41:16 +0200 | Mike Becker | add support for 2d textures in sprite shader - fixes #386 | file | diff | annotate |
Sat, 19 Apr 2025 11:42:53 +0200 | Mike Becker | add generic mesh draw function and move sprite draw function to separate unit | file | diff | annotate |
Fri, 18 Apr 2025 20:13:01 +0200 | Mike Becker | create catch-all util for GL errors + refactors mesh creation | file | diff | annotate |
Thu, 15 Aug 2024 17:33:42 +0200 | Mike Becker | define macro for predefined shader | file | diff | annotate |
Tue, 26 Mar 2024 20:37:21 +0100 | Mike Becker | create own compilation unit for GL context - fixes shader not being created per context | file | diff | annotate |