changelog
- Sat, 26 Jul 2025 21:13:05 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 26 Jul 2025 21:13:05 +0200] rev 227
- simplify build and copy assets to build dir
demo programs can then be run directly from the build dir
- Fri, 25 Jul 2025 19:19:54 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 19:19:54 +0200] rev 226
- simplify how pre-defined shader IDs work
- Fri, 25 Jul 2025 18:58:50 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:58:50 +0200] rev 225
- prevent attempts to load a shader again that already failed before
- Fri, 25 Jul 2025 18:54:51 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:54:51 +0200] rev 224
- fix broken nullptr handling in asc_shader_use() - fixes #696
- Fri, 25 Jul 2025 18:50:36 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:50:36 +0200] rev 223
- clean up the messy shader code specification
- Thu, 24 Jul 2025 20:58:00 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Jul 2025 20:58:00 +0200] rev 222
- vastly deduplicate shader creation code
- Wed, 23 Jul 2025 00:27:46 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Jul 2025 00:27:46 +0200] rev 221
- slightly improve error handling
- Tue, 22 Jul 2025 21:38:02 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 21:38:02 +0200] rev 220
- resolve several minor TODOs
- Tue, 22 Jul 2025 20:57:13 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 20:57:13 +0200] rev 219
- remove outdated TODO comments
- Tue, 22 Jul 2025 20:50:50 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Jul 2025 20:50:50 +0200] rev 218
- add more vector arithmetic functions