changelog
    
    
    - Thu, 31 Jul 2025 22:14:27 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 22:14:27 +0200] rev 234
- improve structure of the game code and add a function to set the player position
    - Thu, 31 Jul 2025 20:40:48 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 31 Jul 2025 20:40:48 +0200] rev 233
- handle the edge-case when a viewport vanishes
    - Wed, 30 Jul 2025 00:12:13 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 30 Jul 2025 00:12:13 +0200] rev 232
- improve the conditional setting of flags
    - Mon, 28 Jul 2025 23:11:30 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 28 Jul 2025 23:11:30 +0200] rev 231
- make initial window size depend on UI scaling factor
    - Sun, 27 Jul 2025 23:54:33 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:54:33 +0200] rev 230
- replace ugly backdrop texture
    - Sun, 27 Jul 2025 23:44:14 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:44:14 +0200] rev 229
- first idea of what the main scene could look like
    - Sun, 27 Jul 2025 23:34:19 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Jul 2025 23:34:19 +0200] rev 228
- add asc_create_flags() utility function
    - Sat, 26 Jul 2025 21:13:05 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 26 Jul 2025 21:13:05 +0200] rev 227
- simplify build and copy assets to build dir
 
 demo programs can then be run directly from the build dir
    - Fri, 25 Jul 2025 19:19:54 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 19:19:54 +0200] rev 226
- simplify how pre-defined shader IDs work
    - Fri, 25 Jul 2025 18:58:50 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Jul 2025 18:58:50 +0200] rev 225
- prevent attempts to load a shader again that already failed before