changelog
- Fri, 13 Jun 2025 18:09:49 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 18:09:49 +0200] rev 148
- implement interval for behaviors - fixes #383
- Fri, 13 Jun 2025 17:45:19 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 17:45:19 +0200] rev 147
- compute frame time before syncing to avoid div-by-zero in first frame
- Fri, 13 Jun 2025 17:06:10 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 17:06:10 +0200] rev 146
- fix micro fail
- Thu, 12 Jun 2025 22:44:49 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 12 Jun 2025 22:44:49 +0200] rev 145
- consistent naming of structs and their typedefs
fixes #664
- Wed, 11 Jun 2025 23:38:55 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2025 23:38:55 +0200] rev 144
- do not try to use one distinct render group for each different shader
- Tue, 10 Jun 2025 19:29:07 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 10 Jun 2025 19:29:07 +0200] rev 143
- prepare implementation of primitives
- Tue, 10 Jun 2025 19:17:21 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 10 Jun 2025 19:17:21 +0200] rev 142
- fix includes in glcontext.c
- Mon, 09 Jun 2025 14:02:40 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 09 Jun 2025 14:02:40 +0200] rev 141
- implement edge-triggered key press/release
- Mon, 09 Jun 2025 13:18:41 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 09 Jun 2025 13:18:41 +0200] rev 140
- add dynamic reload of all shaders
- Sun, 08 Jun 2025 14:58:19 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 08 Jun 2025 14:58:19 +0200] rev 139
- refactor shader management - resolves #684