remove global active font and color (also fixes #693)

add a tiled game field

fix wrong allocation sizes when allocating the shader info structs

fix that empty nodes fail to recalculate world transforms in the scene graph

improve asc_scene_node_allocate_data()

fix accidental overwrite of the update flag when creating text

improve OpenGL error handling

add asc_scene_node_init() - fixes #695

complete basic movement

hack a quick example for both rotation directions

(0) -100 -10 tip

mercurial