Sat, 19 Apr 2025 15:06:24 +0200 |
Mike Becker |
make asset paths configurable
|
file |
diff |
annotate
|
Sat, 19 Apr 2025 12:18:43 +0200 |
Mike Becker |
implement view matrix in sprite shader
|
file |
diff |
annotate
|
Fri, 18 Apr 2025 19:34:31 +0200 |
Mike Becker |
some minor improvements
|
file |
diff |
annotate
|
Thu, 20 Mar 2025 20:36:09 +0100 |
Mike Becker |
auto-extend buffer when loading shader code
|
file |
diff |
annotate
|
Wed, 19 Mar 2025 22:43:37 +0100 |
Mike Becker |
go back to reading shader code from files
|
file |
diff |
annotate
|
Tue, 18 Mar 2025 22:43:31 +0100 |
Mike Becker |
prepare code for embedding shader sources with c23 #embed
|
file |
diff |
annotate
|
Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
|
file |
diff |
annotate
|
Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
|
file |
diff |
annotate
|
Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
|
file |
diff |
annotate
|
Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
|
file |
diff |
annotate
|
Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
|
file |
diff |
annotate
|
Wed, 08 Nov 2023 23:17:07 +0100 |
Mike Becker |
add shader loading and unloading
|
file |
diff |
annotate
|