| Tue, 19 Aug 2025 18:51:46 +0200 | Mike Becker | further improve names and docu of the uniform location init functions | file |
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| Tue, 19 Aug 2025 18:26:20 +0200 | Mike Becker | improve names of asc_shader_init_uniform... function/macro | file |
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| Sat, 16 Aug 2025 22:59:49 +0200 | Mike Becker | add simple game over screen | file |
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| Fri, 08 Aug 2025 20:51:14 +0200 | Mike Becker | add show/hide functions for scene nodes | file |
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| Wed, 06 Aug 2025 00:37:01 +0200 | Mike Becker | remove the asc_col4i datatype in favor of a unified asc_color type | file |
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| Tue, 05 Aug 2025 20:38:11 +0200 | Mike Becker | fix wrong text length stored in asc_text_printf() | file |
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| Tue, 05 Aug 2025 20:00:24 +0200 | Mike Becker | upgrade to SDL 3 | file |
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| Sat, 02 Aug 2025 13:07:28 +0200 | Mike Becker | remove the possibility of non-lazy-initializable shader programs | file |
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| Fri, 25 Jul 2025 19:19:54 +0200 | Mike Becker | simplify how pre-defined shader IDs work | file |
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| Fri, 25 Jul 2025 18:50:36 +0200 | Mike Becker | clean up the messy shader code specification | file |
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| Thu, 24 Jul 2025 20:58:00 +0200 | Mike Becker | vastly deduplicate shader creation code | file |
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| Wed, 23 Jul 2025 00:27:46 +0200 | Mike Becker | slightly improve error handling | file |
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| Tue, 22 Jul 2025 20:57:13 +0200 | Mike Becker | remove outdated TODO comments | file |
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| Fri, 18 Jul 2025 18:01:41 +0200 | Mike Becker | remove global active font and color (also fixes #693) | file |
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| Thu, 17 Jul 2025 20:15:56 +0200 | Mike Becker | fix wrong allocation sizes when allocating the shader info structs | file |
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| Thu, 17 Jul 2025 19:45:44 +0200 | Mike Becker | fix accidental overwrite of the update flag when creating text | file |
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| Thu, 17 Jul 2025 19:44:22 +0200 | Mike Becker | improve OpenGL error handling | file |
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| Wed, 16 Jul 2025 23:27:34 +0200 | Mike Becker | add asc_scene_node_init() - fixes #695 | file |
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| Mon, 14 Jul 2025 21:56:53 +0200 | Mike Becker | complete basic movement | file |
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| Sun, 13 Jul 2025 15:09:04 +0200 | Mike Becker | rework how transformations work to allow rotations around a point of origin | file |
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| Sat, 12 Jul 2025 22:06:24 +0200 | Mike Becker | remove ui subdir in includes | file |
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| Fri, 11 Jul 2025 00:48:08 +0200 | Mike Becker | remove dependency to AscSprite from AscText | file |
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| Thu, 10 Jul 2025 22:13:39 +0200 | Mike Becker | improve signatures of other text functions and make them linkable symbols | file |
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| Wed, 09 Jul 2025 22:30:52 +0200 | Mike Becker | improves signature of asc_text_printf() and adds documentation | file |
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| Mon, 07 Jul 2025 22:51:06 +0200 | Mike Becker | remove separate vectors for position, rotation, scale from scene node | file |
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| Thu, 03 Jul 2025 23:01:52 +0200 | Mike Becker | add asc_behavior_remove() | file |
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| Wed, 02 Jul 2025 23:55:50 +0200 | Mike Becker | improve macros in datatypes.h - fixes #692 | file |
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| Sun, 22 Jun 2025 11:15:53 +0200 | Mike Becker | improve NULL-safety - fixes #690 | file |
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| Sat, 14 Jun 2025 12:38:37 +0200 | Mike Becker | make draw function dynamic | file |
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| Sat, 14 Jun 2025 11:40:40 +0200 | Mike Becker | resolve east-west conflict | file |
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| Wed, 11 Jun 2025 23:38:55 +0200 | Mike Becker | do not try to use one distinct render group for each different shader | file |
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| Sun, 01 Jun 2025 16:35:23 +0200 | Mike Becker | remove pre-defined dummy textures by introducing conditional compilation for shaders | file |
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| Sun, 01 Jun 2025 14:53:59 +0200 | Mike Becker | remove the need for a second pair of texture coordinates | file |
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| Fri, 16 May 2025 07:54:02 +0200 | Mike Becker | replace all stdlib malloc/free with UCX allocator | file |
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| Sun, 11 May 2025 14:51:00 +0200 | Mike Becker | replace scaling with correct mesh sizes | file |
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| Sat, 10 May 2025 18:51:45 +0200 | Mike Becker | refactor rendering 1/3 - create new mesh structs | file |
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| Sat, 10 May 2025 15:42:56 +0200 | Mike Becker | give them nodes names | file |
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| Sat, 10 May 2025 15:06:47 +0200 | Mike Becker | change node's free function to a destroy function | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Sat, 03 May 2025 13:49:24 +0200 | Mike Becker | improve datatypes | file |
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| Thu, 01 May 2025 15:26:01 +0200 | Mike Becker | remove separate depth attribute and use the z-coordinate instead | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Wed, 23 Apr 2025 23:43:45 +0200 | Mike Becker | apply new logging macros | file |
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| Mon, 21 Apr 2025 17:27:33 +0200 | Mike Becker | use refcounted objects for textures instead of pass-by-value int structs | file |
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| Sat, 19 Apr 2025 11:42:53 +0200 | Mike Becker | add generic mesh draw function and move sprite draw function to separate unit | file |
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| Fri, 18 Apr 2025 19:34:31 +0200 | Mike Becker | some minor improvements | file |
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| Sat, 01 Mar 2025 22:55:30 +0100 | Mike Becker | update to newest versions of uwproj and ucx | file |
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| Sun, 06 Oct 2024 19:45:34 +0200 | Mike Becker | fix memory leak in asc_text_printf() | file |
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| Wed, 14 Aug 2024 21:09:52 +0200 | Mike Becker | centralize draw functions | file |
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| Fri, 19 Apr 2024 22:28:29 +0200 | Mike Becker | replaces broken font cache with improved cache - fixes #387 | file |
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| Thu, 18 Apr 2024 22:53:55 +0200 | Mike Becker | consistently refer to windows by ID - fixes #381 | file |
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| Thu, 18 Apr 2024 21:53:53 +0200 | Mike Becker | make use of the asc_window_active macro | file |
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| Fri, 12 Apr 2024 22:22:07 +0200 | Mike Becker | use fancy named parameters for asc_text() | file |
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| Fri, 12 Apr 2024 22:03:15 +0200 | Mike Becker | improve ui/text.h interface a lot | file |
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| Wed, 10 Apr 2024 19:43:34 +0200 | Mike Becker | implement centered wrapped text | file |
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| Wed, 10 Apr 2024 19:29:09 +0200 | Mike Becker | remove check for alpha == zero because that will almost never happen | file |
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| Wed, 10 Apr 2024 19:24:39 +0200 | Mike Becker | fix illegally skipping geometry update of text node | file |
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| Wed, 10 Apr 2024 19:20:44 +0200 | Mike Becker | use new scale2d function in text update | file |
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| Tue, 09 Apr 2024 21:18:52 +0200 | Mike Becker | add texture.h | file |
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| Mon, 01 Apr 2024 19:01:04 +0200 | Mike Becker | create new UI subdir | file |
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