| Wed, 23 Jul 2025 00:27:46 +0200 | Mike Becker | slightly improve error handling | file |
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| Tue, 22 Jul 2025 21:38:02 +0200 | Mike Becker | resolve several minor TODOs | file |
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| Thu, 17 Jul 2025 19:44:22 +0200 | Mike Becker | improve OpenGL error handling | file |
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| Wed, 02 Jul 2025 23:55:50 +0200 | Mike Becker | improve macros in datatypes.h - fixes #692 | file |
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| Thu, 12 Jun 2025 22:44:49 +0200 | Mike Becker | consistent naming of structs and their typedefs | file |
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| Fri, 16 May 2025 07:54:02 +0200 | Mike Becker | replace all stdlib malloc/free with UCX allocator | file |
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| Mon, 12 May 2025 21:13:24 +0200 | Mike Becker | apply texture scaling | file |
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| Mon, 12 May 2025 20:51:57 +0200 | Mike Becker | implement texture scaling | file |
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| Sun, 11 May 2025 14:51:00 +0200 | Mike Becker | replace scaling with correct mesh sizes | file |
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| Sat, 10 May 2025 18:51:45 +0200 | Mike Becker | refactor rendering 1/3 - create new mesh structs | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Mon, 21 Apr 2025 17:27:33 +0200 | Mike Becker | use refcounted objects for textures instead of pass-by-value int structs | file |
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| Sat, 19 Apr 2025 11:42:53 +0200 | Mike Becker | add generic mesh draw function and move sprite draw function to separate unit | file |
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| Fri, 18 Apr 2025 20:13:01 +0200 | Mike Becker | create catch-all util for GL errors + refactors mesh creation | file |
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