--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/mesh.c Fri Apr 18 20:13:01 2025 +0200 @@ -0,0 +1,65 @@ +/* +* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2025 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "ascension/mesh.h" +#include "ascension/error.h" + +#include <GL/glew.h> + +void asc_mesh_allocate_buffers(AscMesh *mesh, unsigned count) { + asc_dprintf("Allocate mesh buffers for %u meshes.", count); + GLuint buffers[count]; + GLuint arrays[count]; + glGenBuffers(count, buffers); + glGenVertexArrays(count, arrays); + for (unsigned i = 0; i < count; i++) { + mesh[i].vbo = buffers[i]; + mesh[i].vao = arrays[i]; + } + asc_error_catch_all_gl(); +} + +void asc_mesh_free_buffers(AscMesh *mesh, unsigned count) { + asc_dprintf("Free mesh buffers for %u meshes.", count); + if (count > 32) { + asc_error("Trying to free more than 32 mesh buffers at once."); + count = 32; + } + GLuint buffers[count]; + GLuint arrays[count]; + + for (unsigned i = 0; i < count; i++) { + buffers[i] = mesh[i].vbo; + arrays[i] = mesh[i].vao; + mesh[i].vbo = 0; + mesh[i].vao = 0; + } + + glDeleteBuffers(count, buffers); + glDeleteVertexArrays(count, arrays); + asc_error_catch_all_gl(); +} \ No newline at end of file