| Sat, 09 Aug 2025 14:36:39 +0200 | Mike Becker | fix incorrect file/line information when catching GL errors | file |
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| Wed, 23 Jul 2025 00:27:46 +0200 | Mike Becker | slightly improve error handling | file |
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| Thu, 17 Jul 2025 19:44:22 +0200 | Mike Becker | improve OpenGL error handling | file |
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| Sat, 14 Jun 2025 11:40:40 +0200 | Mike Becker | resolve east-west conflict | file |
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| Tue, 06 May 2025 22:54:38 +0200 | Mike Becker | change naming convention for functions that are hidden behind macros | file |
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| Sat, 03 May 2025 14:37:57 +0200 | Mike Becker | remove stdio include from error.h | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Tue, 22 Apr 2025 19:36:27 +0200 | Mike Becker | improve error.c functions | file |
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| Fri, 18 Apr 2025 20:13:01 +0200 | Mike Becker | create catch-all util for GL errors + refactors mesh creation | file |
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| Fri, 12 Apr 2024 22:03:15 +0200 | Mike Becker | improve ui/text.h interface a lot | file |
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| Wed, 15 Nov 2023 22:51:40 +0100 | Mike Becker | add text rendering and demo FPS counter | file |
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| Wed, 08 Nov 2023 23:17:07 +0100 | Mike Becker | add shader loading and unloading | file |
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| Wed, 01 Nov 2023 21:00:33 +0100 | Mike Becker | improve code structure | file |
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