Tue, 22 Apr 2025 19:36:27 +0200
improve error.c functions
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "ascension/context.h" #include "ascension/error.h" #include "ascension/utils.h" #include <cx/buffer.h> #include <cx/printf.h> #include <GL/gl.h> void asc_error_impl(const char* file, unsigned line, char const* fmt, ...) { asc_set_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); // write to error buffer va_list args; va_start(args, fmt); CxBuffer* buf = &asc_context.error_buffer; size_t bufpos = buf->pos; int written = cx_vfprintf(buf, cxBufferWriteFunc, fmt, args); cxBufferPut(buf, '\n'); va_end(args); // also print to stderr // avoid double-formatting, get it directly from the buffer fprintf(stderr, "[ERROR %s %u] %.*s\n", file, line, written, buf->space+bufpos); } bool asc_has_error(void) { return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); } char const* asc_get_error(void) { // we zero-terminate the current buffer contents before providing them cxBufferPut(&asc_context.error_buffer, 0); --asc_context.error_buffer.pos; --asc_context.error_buffer.size; return asc_context.error_buffer.space; } void asc_clear_error(void) { cxBufferClear(&asc_context.error_buffer); asc_clear_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); } void asc_error_gl(unsigned code, cxstring message) { const char *glerr; switch(code) { case GL_NO_ERROR: return; case GL_INVALID_ENUM: glerr = "invalid enum"; break; case GL_INVALID_VALUE: glerr = "invalid value"; break; case GL_INVALID_OPERATION: glerr = "invalid operation"; break; case GL_INVALID_FRAMEBUFFER_OPERATION: glerr = "invalid framebuffer operation"; break; case GL_OUT_OF_MEMORY: glerr = "out of memory"; break; case GL_STACK_UNDERFLOW: glerr = "stack underflow"; break; case GL_STACK_OVERFLOW: glerr = "stack overflow"; break; default: glerr = "unknown GL error"; } asc_error("%s\nGL Error: %s", message, glerr); } int asc_error_catch_all_gl(void) { GLenum error; int ret = 0; while ((error = glGetError()) != GL_NO_ERROR) { asc_error_gl(error, CX_STR("Uncaught")); ret = 1; } return ret; }