| Thu, 09 Oct 2025 19:22:21 +0200 | Mike Becker | do not use different vocabulary (enable/disable vs. pause/unpause) for the behavior's enabled-state | file |
diff |
annotate | 
| Thu, 09 Oct 2025 19:15:02 +0200 | Mike Becker | make behaviors aware of being unpaused | file |
diff |
annotate | 
| Sat, 23 Aug 2025 21:01:41 +0200 | Mike Becker | move game over text to the UI scene | file |
diff |
annotate | 
| Fri, 22 Aug 2025 23:27:36 +0200 | Mike Becker | move the player's life "controller" to a behavior | file |
diff |
annotate | 
| Thu, 21 Aug 2025 22:13:51 +0200 | Mike Becker | add random spawn positions | file |
diff |
annotate | 
| Wed, 20 Aug 2025 23:51:40 +0200 | Mike Becker | move player controls into a behavior | file |
diff |
annotate | 
| Wed, 20 Aug 2025 23:45:23 +0200 | Mike Becker | move debug output regarding clearing the shader registry to the respective function | file |
diff |
annotate | 
| Tue, 19 Aug 2025 18:51:46 +0200 | Mike Becker | further improve names and docu of the uniform location init functions | file |
diff |
annotate | 
| Tue, 19 Aug 2025 18:26:20 +0200 | Mike Becker | improve names of asc_shader_init_uniform... function/macro | file |
diff |
annotate | 
| Tue, 19 Aug 2025 18:23:47 +0200 | Mike Becker | behaviors can now be paused while the node is hidden | file |
diff |
annotate | 
| Tue, 19 Aug 2025 18:05:35 +0200 | Mike Becker | rename test folder to demo | file |
diff |
annotate
| base |