--- a/demo/snake/snake.c Tue Aug 19 18:23:47 2025 +0200 +++ b/demo/snake/snake.c Tue Aug 19 18:26:20 2025 +0200 @@ -239,9 +239,9 @@ } PlayerShader; static void player_shader_init(AscShaderProgram *p, cx_attr_unused int flags) { - asc_shader_init_uniform_loc_nice(p, PlayerShader, map_albedo); - asc_shader_init_uniform_loc_nice(p, PlayerShader, map_color); - asc_shader_init_uniform_loc_nice(p, PlayerShader, color); + asc_shader_init_uniform_by_name(p, PlayerShader, map_albedo); + asc_shader_init_uniform_by_name(p, PlayerShader, map_color); + asc_shader_init_uniform_by_name(p, PlayerShader, color); } static AscShaderProgram *player_shader_create(cx_attr_unused int unused) {