Mon, 21 Apr 2025 17:52:01 +0200 |
Mike Becker |
fix probably incorrect array access of struct members
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Mon, 21 Apr 2025 17:27:33 +0200 |
Mike Becker |
use refcounted objects for textures instead of pass-by-value int structs
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Fri, 18 Apr 2025 20:13:01 +0200 |
Mike Becker |
create catch-all util for GL errors + refactors mesh creation
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Fri, 18 Apr 2025 19:34:31 +0200 |
Mike Becker |
some minor improvements
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Wed, 19 Mar 2025 22:43:37 +0100 |
Mike Becker |
go back to reading shader code from files
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Tue, 18 Mar 2025 22:43:31 +0100 |
Mike Becker |
prepare code for embedding shader sources with c23 #embed
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Thu, 15 Aug 2024 17:33:42 +0200 |
Mike Becker |
define macro for predefined shader
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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