add deploy target for the demo program

fix missing update_transform() call when creating a sprite

add scenes, but they don't draw yet

in preparation of more scenes, bring back AscScene struct

fix scene node flags defined in incorrect header

add memory pool to gl context

apply new logging macros

improve error.c functions

fix probably incorrect array access of struct members

use refcounted objects for textures instead of pass-by-value int structs

(0) -10 +10 tip

mercurial