Mon, 12 May 2025 21:13:24 +0200 |
Mike Becker |
apply texture scaling
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Mon, 12 May 2025 20:51:57 +0200 |
Mike Becker |
implement texture scaling
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Sun, 11 May 2025 14:51:00 +0200 |
Mike Becker |
replace scaling with correct mesh sizes
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Sat, 10 May 2025 18:51:45 +0200 |
Mike Becker |
refactor rendering 1/3 - create new mesh structs
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Sat, 03 May 2025 14:30:56 +0200 |
Mike Becker |
bring back error.h to reduce compile dependencies
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Thu, 24 Apr 2025 19:53:40 +0200 |
Mike Becker |
in preparation of more scenes, bring back AscScene struct
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Mon, 21 Apr 2025 17:27:33 +0200 |
Mike Becker |
use refcounted objects for textures instead of pass-by-value int structs
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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Fri, 18 Apr 2025 20:13:01 +0200 |
Mike Becker |
create catch-all util for GL errors + refactors mesh creation
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