changelog
- Thu, 19 Jun 2025 19:22:07 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 19 Jun 2025 19:22:07 +0200] rev 160
- improve the combination of shader preprocessor flags
- Wed, 18 Jun 2025 23:55:08 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 18 Jun 2025 23:55:08 +0200] rev 159
- add combination of filled rectangle with a border
- Tue, 17 Jun 2025 20:11:53 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 17 Jun 2025 20:11:53 +0200] rev 158
- implement rounded corners
for the time being this should be enough to close issue #384
later we add anti-aliasing, glow effects, etc.
- Tue, 17 Jun 2025 19:00:20 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 17 Jun 2025 19:00:20 +0200] rev 157
- use functions instead of Boolean logic
- Mon, 16 Jun 2025 20:58:51 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2025 20:58:51 +0200] rev 156
- change order of members in asc_behavior_create_args so that you can just specify the func without designators
- Mon, 16 Jun 2025 20:24:47 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 16 Jun 2025 20:24:47 +0200] rev 155
- add new ui.c where several UI functions are now moved to
- Sun, 15 Jun 2025 21:02:29 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 21:02:29 +0200] rev 154
- add auto-scaling of UI depending on screen resolution - resolves #682
- Sun, 15 Jun 2025 19:50:51 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 19:50:51 +0200] rev 153
- since we cannot pass NULL strings anyway, we do not need cxstring
- Sun, 15 Jun 2025 19:46:12 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 19:46:12 +0200] rev 152
- fix that some drivers fail to compile a shader when a code line is NULL with length zero
- Sat, 14 Jun 2025 14:02:16 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 14:02:16 +0200] rev 151
- adds first basic rectangle shader
partially solves issue #384