start a sub-project to implement a texture atlas editor default tip

do not use different vocabulary (enable/disable vs. pause/unpause) for the behavior's enabled-state

make behaviors aware of being unpaused

add asc_behavior_find()

use the new kv_list from UCX for the behavior map

move game over text to the UI scene

move the player's life "controller" to a behavior

add random spawn positions

move player controls into a behavior

move debug output regarding clearing the shader registry to the respective function

(0) -100 -10 tip

mercurial