fix missing parenthesis in VEC macros

add a simple struct for the game field that may be extended later

add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function

fix that using mipmap filtering did not generate the necessary mipmaps

add player colors

add null safety in case a sprite is created without texture parameters

redesign game field and make it larger (and the player faster)

remove the possibility of non-lazy-initializable shader programs

make the default window scaling and positioning screen resolution dependent

add functions to change the window position

(0) -100 -10 +10 tip

mercurial