changelog
- Thu, 26 Jun 2025 21:43:22 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 26 Jun 2025 21:43:22 +0200] rev 169
- improve "polymorphic" typing of shaders
- Wed, 25 Jun 2025 21:58:44 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 25 Jun 2025 21:58:44 +0200] rev 168
- add abstractions that allow removing dependencies to glew.h
- Tue, 24 Jun 2025 20:21:38 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 24 Jun 2025 20:21:38 +0200] rev 167
- add functions to upload common uniforms
- Tue, 24 Jun 2025 20:09:47 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 24 Jun 2025 20:09:47 +0200] rev 166
- update make dependencies
- Mon, 23 Jun 2025 21:07:31 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 23 Jun 2025 21:07:31 +0200] rev 165
- add frame_rate and frame_factor to context
fixes #685
- Mon, 23 Jun 2025 20:38:21 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 23 Jun 2025 20:38:21 +0200] rev 164
- add TODO for reducing size of AscInput
- Sun, 22 Jun 2025 11:36:37 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 22 Jun 2025 11:36:37 +0200] rev 163
- change NULL-safety for shaders s.t. errors are reported only once per shader
relates to #690
- Sun, 22 Jun 2025 11:15:53 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 22 Jun 2025 11:15:53 +0200] rev 162
- improve NULL-safety - fixes #690
- Sat, 21 Jun 2025 22:10:54 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 21 Jun 2025 22:10:54 +0200] rev 161
- fix segfault when a shader does not compile
relates to #690
- Thu, 19 Jun 2025 19:22:07 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 19 Jun 2025 19:22:07 +0200] rev 160
- improve the combination of shader preprocessor flags