changelog
- Wed, 13 Aug 2025 23:55:55 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 13 Aug 2025 23:55:55 +0200] rev 264
- fix that the window would take a little more than the full height not giving space for potential docks on the desktop
- Wed, 13 Aug 2025 23:49:39 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 13 Aug 2025 23:49:39 +0200] rev 263
- fix that backdrop texture scale was not inverting the ui scale
- Tue, 12 Aug 2025 21:04:59 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 12 Aug 2025 21:04:59 +0200] rev 262
- update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions
- Sat, 09 Aug 2025 14:36:39 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 09 Aug 2025 14:36:39 +0200] rev 261
- fix incorrect file/line information when catching GL errors
- Fri, 08 Aug 2025 20:51:19 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:19 +0200] rev 260
- start giving the game code more structure
- Fri, 08 Aug 2025 20:51:14 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:14 +0200] rev 259
- add show/hide functions for scene nodes
- Fri, 08 Aug 2025 20:51:02 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 08 Aug 2025 20:51:02 +0200] rev 258
- add macro to toggle flags
- Thu, 07 Aug 2025 22:40:41 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 07 Aug 2025 22:40:41 +0200] rev 257
- remove AscWindowSettings struct
- Wed, 06 Aug 2025 00:37:01 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 06 Aug 2025 00:37:01 +0200] rev 256
- remove the asc_col4i datatype in favor of a unified asc_color type
and also adds some min and max functions
- Tue, 05 Aug 2025 20:38:11 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:38:11 +0200] rev 255
- fix wrong text length stored in asc_text_printf()