changelog
- Thu, 24 Apr 2025 19:53:40 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 19:53:40 +0200] rev 95
- in preparation of more scenes, bring back AscScene struct
- Thu, 24 Apr 2025 18:41:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 18:41:42 +0200] rev 94
- fix scene node flags defined in incorrect header
- Wed, 23 Apr 2025 23:59:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:59:34 +0200] rev 93
- add memory pool to gl context
- Wed, 23 Apr 2025 23:43:45 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:43:45 +0200] rev 92
- apply new logging macros
- Tue, 22 Apr 2025 19:36:27 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Apr 2025 19:36:27 +0200] rev 91
- improve error.c functions
- Mon, 21 Apr 2025 17:52:01 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 21 Apr 2025 17:52:01 +0200] rev 90
- fix probably incorrect array access of struct members
- Mon, 21 Apr 2025 17:27:33 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 21 Apr 2025 17:27:33 +0200] rev 89
- use refcounted objects for textures instead of pass-by-value int structs
- Sun, 20 Apr 2025 15:41:16 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 20 Apr 2025 15:41:16 +0200] rev 88
- add support for 2d textures in sprite shader - fixes #386
- Sat, 19 Apr 2025 19:30:46 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 19:30:46 +0200] rev 87
- skip sprite rendering when there are no sprites in the scene
- Sat, 19 Apr 2025 15:06:24 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 15:06:24 +0200] rev 86
- make asset paths configurable