replace backdrop with an incomplete idea of what it should be some day

fix texture scaling

apply texture scaling

implement texture scaling

replace scaling with correct mesh sizes

refactor rendering 1/3 - create new mesh structs

give them nodes names

change node's free function to a destroy function

extract execution of behaviors from draw function

change naming convention for functions that are hidden behind macros

(0) -100 -10 +10 tip

mercurial