changelog
- Mon, 28 Apr 2025 21:13:01 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 28 Apr 2025 21:13:01 +0200] rev 100
- change asc_scene_init() to also request parameters for camera initialization
- Sun, 27 Apr 2025 15:17:12 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Apr 2025 15:17:12 +0200] rev 99
- add aspect-ration independent rendering
- Sun, 27 Apr 2025 13:27:27 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Apr 2025 13:27:27 +0200] rev 98
- add deploy target for the demo program
- Fri, 25 Apr 2025 23:06:23 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Apr 2025 23:06:23 +0200] rev 97
- fix missing update_transform() call when creating a sprite
- Fri, 25 Apr 2025 18:38:08 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Apr 2025 18:38:08 +0200] rev 96
- add scenes, but they don't draw yet
- Thu, 24 Apr 2025 19:53:40 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 19:53:40 +0200] rev 95
- in preparation of more scenes, bring back AscScene struct
- Thu, 24 Apr 2025 18:41:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 18:41:42 +0200] rev 94
- fix scene node flags defined in incorrect header
- Wed, 23 Apr 2025 23:59:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:59:34 +0200] rev 93
- add memory pool to gl context
- Wed, 23 Apr 2025 23:43:45 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:43:45 +0200] rev 92
- apply new logging macros
- Tue, 22 Apr 2025 19:36:27 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Apr 2025 19:36:27 +0200] rev 91
- improve error.c functions