Mercurial
>
hg
>
ascension
/ file revisions
Search:
summary
shortlog
changelog
graph
tags
bookmarks
branches
files
help
file
revisions
annotate
diff
comparison
rss
src/ascension/2d/sprite.h
Sun, 08 Jun 2025 14:58:19 +0200
Mike Becker
refactor shader management - resolves #684
file
|
diff
|
annotate
Sun, 01 Jun 2025 16:35:23 +0200
Mike Becker
remove pre-defined dummy textures by introducing conditional compilation for shaders
file
|
diff
|
annotate
Mon, 12 May 2025 21:13:24 +0200
Mike Becker
apply texture scaling
file
|
diff
|
annotate
Mon, 12 May 2025 20:51:57 +0200
Mike Becker
implement texture scaling
file
|
diff
|
annotate
Sat, 10 May 2025 18:51:45 +0200
Mike Becker
refactor rendering 1/3 - create new mesh structs
file
|
diff
|
annotate
Sat, 10 May 2025 15:42:56 +0200
Mike Becker
give them nodes names
file
|
diff
|
annotate
Mon, 21 Apr 2025 17:27:33 +0200
Mike Becker
use refcounted objects for textures instead of pass-by-value int structs
file
|
diff
|
annotate
Sun, 20 Apr 2025 15:41:16 +0200
Mike Becker
add support for 2d textures in sprite shader - fixes #386
file
|
diff
|
annotate
Sat, 19 Apr 2025 11:42:53 +0200
Mike Becker
add generic mesh draw function and move sprite draw function to separate unit
file
|
diff
|
annotate
(0)
tip