Sun, 08 Jun 2025 14:58:19 +0200 Mike Becker refactor shader management - resolves #684 file | diff | annotate
Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders file | diff | annotate
Mon, 12 May 2025 21:13:24 +0200 Mike Becker apply texture scaling file | diff | annotate
Mon, 12 May 2025 20:51:57 +0200 Mike Becker implement texture scaling file | diff | annotate
Sat, 10 May 2025 18:51:45 +0200 Mike Becker refactor rendering 1/3 - create new mesh structs file | diff | annotate
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names file | diff | annotate
Mon, 21 Apr 2025 17:27:33 +0200 Mike Becker use refcounted objects for textures instead of pass-by-value int structs file | diff | annotate
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 file | diff | annotate
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit file | diff | annotate
(0) tip

mercurial