since we cannot pass NULL strings anyway, we do not need cxstring

fix that some drivers fail to compile a shader when a code line is NULL with length zero

adds first basic rectangle shader

make draw function dynamic

resolve east-west conflict

implement interval for behaviors - fixes #383

compute frame time before syncing to avoid div-by-zero in first frame

fix micro fail

consistent naming of structs and their typedefs

do not try to use one distinct render group for each different shader

(0) -100 -10 +10 tip

mercurial