changelog
- Tue, 05 Aug 2025 20:38:11 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:38:11 +0200] rev 255
- fix wrong text length stored in asc_text_printf()
- Tue, 05 Aug 2025 20:06:35 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:06:35 +0200] rev 254
- update compilation dependencies
- Tue, 05 Aug 2025 20:00:24 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 20:00:24 +0200] rev 253
- upgrade to SDL 3
- Tue, 05 Aug 2025 16:53:25 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:53:25 +0200] rev 252
- add missing documentation for some rectangle creation parameters
- Tue, 05 Aug 2025 16:48:04 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:48:04 +0200] rev 251
- fix that the origin was not applied in asc_rectangle_set_bounds()
- Tue, 05 Aug 2025 16:45:14 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 05 Aug 2025 16:45:14 +0200] rev 250
- remove "bounds" creation argument for rectangles
we will keep the asc_rectangle_set_bounds() function, though
- Mon, 04 Aug 2025 23:19:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:19:06 +0200] rev 249
- remove TODO about queuing movement commands
with the new grid size and player speed this is not an issue anymore
- Mon, 04 Aug 2025 23:12:22 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:12:22 +0200] rev 248
- rename spaceship variable to player
- Mon, 04 Aug 2025 23:07:06 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:07:06 +0200] rev 247
- add player's trace and removes the origin offsets from the game field's tiles
- Mon, 04 Aug 2025 23:06:37 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 04 Aug 2025 23:06:37 +0200] rev 246
- fix missing parenthesis in VEC macros