remove separate depth attribute and use the z-coordinate instead default tip

add backdrop scene

change asc_scene_init() to also request parameters for camera initialization

add aspect-ration independent rendering

add deploy target for the demo program

fix missing update_transform() call when creating a sprite

add scenes, but they don't draw yet

in preparation of more scenes, bring back AscScene struct

fix scene node flags defined in incorrect header

add memory pool to gl context

(0) -100 -10 tip

mercurial