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add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
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Sat, 02 Aug 2025 21:43:39 +0200
, by Mike Becker
fix that using mipmap filtering did not generate the necessary mipmaps
Sat, 02 Aug 2025 15:45:43 +0200
, by Mike Becker
add player colors
Sat, 02 Aug 2025 15:19:06 +0200
, by Mike Becker
add null safety in case a sprite is created without texture parameters
Sat, 02 Aug 2025 14:58:30 +0200
, by Mike Becker
redesign game field and make it larger (and the player faster)
Sat, 02 Aug 2025 13:20:51 +0200
, by Mike Becker
remove the possibility of non-lazy-initializable shader programs
Sat, 02 Aug 2025 13:07:28 +0200
, by Mike Becker
make the default window scaling and positioning screen resolution dependent
Fri, 01 Aug 2025 18:19:33 +0200
, by Mike Becker
add functions to change the window position
Fri, 01 Aug 2025 18:18:57 +0200
, by Mike Becker
update player texture
Fri, 01 Aug 2025 17:58:28 +0200
, by Mike Becker
make asc_ui_scale_auto() normalized with Full HD as 100%
Fri, 01 Aug 2025 17:57:39 +0200
, by Mike Becker
improve structure of the game code and add a function to set the player position
Thu, 31 Jul 2025 22:14:27 +0200
, by Mike Becker
handle the edge-case when a viewport vanishes
Thu, 31 Jul 2025 20:40:48 +0200
, by Mike Becker
improve the conditional setting of flags
Wed, 30 Jul 2025 00:12:13 +0200
, by Mike Becker
make initial window size depend on UI scaling factor
Mon, 28 Jul 2025 23:11:30 +0200
, by Mike Becker
replace ugly backdrop texture
Sun, 27 Jul 2025 23:54:33 +0200
, by Mike Becker
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