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increase maximum possible number of 2D layers
12 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
12 months ago
, by Mike Becker
rename font shader to generic sprite shader
12 months ago
, by Mike Becker
minor improvements
12 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
12 months ago
, by Mike Becker
add camera and render groups
12 months ago
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
13 months ago
, by Mike Becker
fix name of demo binary
13 months ago
, by Mike Becker
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