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fix scale not initialized to 1
12 months ago
, by Mike Becker
add texture.h
12 months ago
, by Mike Becker
cleanup includes
12 months ago
, by Mike Becker
create new UI subdir
12 months ago
, by Mike Becker
remove unnecessary scene container
12 months ago
, by Mike Becker
make the timer have nanoseconds precision
12 months ago
, by Mike Becker
simplify how transforms work
12 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
12 months ago
, by Mike Becker
fix iteration order when drawing nodes
12 months ago
, by Mike Becker
increase maximum possible number of 2D layers
12 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
12 months ago
, by Mike Becker
rename font shader to generic sprite shader
12 months ago
, by Mike Becker
minor improvements
12 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
12 months ago
, by Mike Becker
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