Tue, 29 Apr 2025 21:51:29 +0200
add backdrop scene
#version 400 core layout(location = 0) out vec4 diffuse; in vec2 texcoord; in vec2 uvcoord; uniform sampler2D uv_tex; uniform sampler2DRect rect_tex; void main(void) { diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord); }