shader/sprite_frag.glsl

Tue, 17 Jun 2025 20:11:53 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 17 Jun 2025 20:11:53 +0200
changeset 158
f650994ec543
parent 137
f8e6e0ae61a8
permissions
-rw-r--r--

implement rounded corners

for the time being this should be enough to close issue #384
later we add anti-aliasing, glow effects, etc.

layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;

#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif

void main(void) {
    diffuse = texture(tex, uvcoord);
}

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