shader/sprite_frag.glsl@f650994ec543
shader/sprite_frag.glsl
Tue, 17 Jun 2025 20:11:53 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 17 Jun 2025 20:11:53 +0200
- changeset 158
- f650994ec543
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
implement rounded corners
for the time being this should be enough to close issue #384
later we add anti-aliasing, glow effects, etc.
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}