shader/sprite_frag.glsl@f4f7886f10f0
shader/sprite_frag.glsl
Sun, 25 Jan 2026 15:37:23 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 25 Jan 2026 15:37:23 +0100
- changeset 296
- f4f7886f10f0
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
recreate player sprite from scratch and remove all the interpolation noise
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}