Fri, 22 May 2026 23:44:11 +0200
first attempt to create a UI for the atlas editor
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2025 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <ui/ui.h> static void draw_atlas(UiEvent* evt, UiGraphics* g, void* data) { ui_graphics_color(g, 255, 128, 0); ui_draw_rect(g, 0, 0, g->width, g->height, true); } static void application_startup([[maybe_unused]] UiEvent *event, [[maybe_unused]] void *data) { UiObject *window = ui_window("Ascension - Texture Atlas Editor"); ui_grid(window, .columnspacing = 10, .margin = 10, .fill = true) { ui_frame(window, .hexpand = true, .hfill = true, .vexpand = true, .vfill = true) { ui_drawingarea(window, .draw = draw_atlas); } ui_vbox(window, .spacing = 5) { ui_grid(window, .columnspacing = 10, .def_hexpand = true, .def_hfill = true) { ui_button(window, .label = "Load Atlas"); ui_button(window, .label = "Save Atlas"); } ui_button(window, .label = "Load Texture"); ui_separator(window); ui_grid(window, .columnspacing = 10, .rowspacing = 2, .def_vfill = true) { ui_label(window, .label = "Tile Width:"); ui_textfield(window, .width = 20); ui_label(window, .label = "Tile Height:"); ui_textfield(window, .width = 20); } } } ui_show(window); } int main(int argc, char** argv) { ui_init("asc_atlas_editor", argc, argv); ui_onstartup(application_startup, NULL); ui_main(); return 0; }