shader/sprite_frag.glsl@e9540bfa5803
shader/sprite_frag.glsl
Fri, 01 Aug 2025 17:57:39 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 01 Aug 2025 17:57:39 +0200
- changeset 235
- e9540bfa5803
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
make asc_ui_scale_auto() normalized with Full HD as 100%
layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;
#ifdef USE_RECT
uniform sampler2DRect tex;
#else
uniform sampler2D tex;
#endif
void main(void) {
diffuse = texture(tex, uvcoord);
}