shader/sprite_frag.glsl

Sat, 10 May 2025 18:51:45 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 10 May 2025 18:51:45 +0200
changeset 115
e5f8c99b0987
parent 88
6234b7ea48f3
permissions
-rw-r--r--

refactor rendering 1/3 - create new mesh structs

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;

uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;

void main(void) {
    diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}

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