test/snake/Makefile

Sat, 19 Apr 2025 12:54:49 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 19 Apr 2025 12:54:49 +0200
changeset 84
e4116b4b5774
parent 82
test/Makefile@4e1e698f4b0d
child 86
943bf9d7c6d6
permissions
-rw-r--r--

put snake test program into separate directory

# Copyright 2023 Mike Becker. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
#   1. Redistributions of source code must retain the above copyright
#      notice, this list of conditions and the following disclaimer.
#
#   2. Redistributions in binary form must reproduce the above copyright
#      notice, this list of conditions and the following disclaimer in the
#      documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#

include ../../config.mk

BUILD_DIR=$(srcdir)/build/test
LIB_ASCENSION=$(srcdir)/build/lib/libascension.a
CFLAGS += -I$(srcdir)/src

all: $(BUILD_DIR) $(BUILD_DIR)/snake FORCE
	@echo "Demo game 'snake' successfully built."

$(BUILD_DIR):
	mkdir -p $@

$(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION)
	@echo "Linking snake..."
	$(CC) $(LDFLAGS) -o $@ $^

$(LIB_ASCENSION):
	test -f "$@"

FORCE:

$(BUILD_DIR)/snake.o: snake.c \
 /home/mike/workspace/c/ascension/src/ascension/core.h \
 /home/mike/workspace/c/ascension/src/ascension/error.h \
 /home/mike/workspace/c/ascension/src/ascension/context.h \
 /home/mike/workspace/c/ascension/src/ascension/datatypes.h \
 /home/mike/workspace/c/ascension/src/ascension/window.h \
 /home/mike/workspace/c/ascension/src/ascension/glcontext.h \
 /home/mike/workspace/c/ascension/src/ascension/primitives.h \
 /home/mike/workspace/c/ascension/src/ascension/mesh.h \
 /home/mike/workspace/c/ascension/src/ascension/shader.h \
 /home/mike/workspace/c/ascension/src/ascension/scene.h \
 /home/mike/workspace/c/ascension/src/ascension/scene_node.h \
 /home/mike/workspace/c/ascension/src/ascension/transform.h \
 /home/mike/workspace/c/ascension/src/ascension/camera.h \
 /home/mike/workspace/c/ascension/src/ascension/input.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/font.h \
 /home/mike/workspace/c/ascension/src/ascension/ui.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/text.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/font.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/../2d/sprite.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/../2d/../scene_node.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/../2d/../texture.h \
 /home/mike/workspace/c/ascension/src/ascension/ui/../utils.h
	@echo "Compiling $<"
	$(CC) -o $@ $(CFLAGS) -c $<

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