Sat, 19 Apr 2025 12:54:49 +0200
put snake test program into separate directory
# Copyright 2023 Mike Becker. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # include ../../config.mk BUILD_DIR=$(srcdir)/build/test LIB_ASCENSION=$(srcdir)/build/lib/libascension.a CFLAGS += -I$(srcdir)/src all: $(BUILD_DIR) $(BUILD_DIR)/snake FORCE @echo "Demo game 'snake' successfully built." $(BUILD_DIR): mkdir -p $@ $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) @echo "Linking snake..." $(CC) $(LDFLAGS) -o $@ $^ $(LIB_ASCENSION): test -f "$@" FORCE: $(BUILD_DIR)/snake.o: snake.c \ /home/mike/workspace/c/ascension/src/ascension/core.h \ /home/mike/workspace/c/ascension/src/ascension/error.h \ /home/mike/workspace/c/ascension/src/ascension/context.h \ /home/mike/workspace/c/ascension/src/ascension/datatypes.h \ /home/mike/workspace/c/ascension/src/ascension/window.h \ /home/mike/workspace/c/ascension/src/ascension/glcontext.h \ /home/mike/workspace/c/ascension/src/ascension/primitives.h \ /home/mike/workspace/c/ascension/src/ascension/mesh.h \ /home/mike/workspace/c/ascension/src/ascension/shader.h \ /home/mike/workspace/c/ascension/src/ascension/scene.h \ /home/mike/workspace/c/ascension/src/ascension/scene_node.h \ /home/mike/workspace/c/ascension/src/ascension/transform.h \ /home/mike/workspace/c/ascension/src/ascension/camera.h \ /home/mike/workspace/c/ascension/src/ascension/input.h \ /home/mike/workspace/c/ascension/src/ascension/ui/font.h \ /home/mike/workspace/c/ascension/src/ascension/ui.h \ /home/mike/workspace/c/ascension/src/ascension/ui/text.h \ /home/mike/workspace/c/ascension/src/ascension/ui/font.h \ /home/mike/workspace/c/ascension/src/ascension/ui/../2d/sprite.h \ /home/mike/workspace/c/ascension/src/ascension/ui/../2d/../scene_node.h \ /home/mike/workspace/c/ascension/src/ascension/ui/../2d/../texture.h \ /home/mike/workspace/c/ascension/src/ascension/ui/../utils.h @echo "Compiling $<" $(CC) -o $@ $(CFLAGS) -c $<