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1 # Copyright 2023 Mike Becker. All rights reserved. |
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2 # |
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3 # Redistribution and use in source and binary forms, with or without |
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4 # modification, are permitted provided that the following conditions are met: |
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5 # |
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6 # 1. Redistributions of source code must retain the above copyright |
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7 # notice, this list of conditions and the following disclaimer. |
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8 # |
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9 # 2. Redistributions in binary form must reproduce the above copyright |
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10 # notice, this list of conditions and the following disclaimer in the |
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11 # documentation and/or other materials provided with the distribution. |
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12 # |
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13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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23 # POSSIBILITY OF SUCH DAMAGE. |
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24 # |
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25 |
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26 include ../../config.mk |
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27 |
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28 BUILD_DIR=$(srcdir)/build/test |
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29 LIB_ASCENSION=$(srcdir)/build/lib/libascension.a |
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30 CFLAGS += -I$(srcdir)/src |
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31 |
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32 all: $(BUILD_DIR) $(BUILD_DIR)/snake FORCE |
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33 @echo "Demo game 'snake' successfully built." |
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34 |
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35 $(BUILD_DIR): |
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36 mkdir -p $@ |
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37 |
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38 $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) |
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39 @echo "Linking snake..." |
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40 $(CC) $(LDFLAGS) -o $@ $^ |
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41 |
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42 $(LIB_ASCENSION): |
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43 test -f "$@" |
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44 |
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45 FORCE: |
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46 |
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47 $(BUILD_DIR)/snake.o: snake.c \ |
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48 /home/mike/workspace/c/ascension/src/ascension/core.h \ |
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49 /home/mike/workspace/c/ascension/src/ascension/error.h \ |
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50 /home/mike/workspace/c/ascension/src/ascension/context.h \ |
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51 /home/mike/workspace/c/ascension/src/ascension/datatypes.h \ |
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52 /home/mike/workspace/c/ascension/src/ascension/window.h \ |
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53 /home/mike/workspace/c/ascension/src/ascension/glcontext.h \ |
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54 /home/mike/workspace/c/ascension/src/ascension/primitives.h \ |
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55 /home/mike/workspace/c/ascension/src/ascension/mesh.h \ |
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56 /home/mike/workspace/c/ascension/src/ascension/shader.h \ |
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57 /home/mike/workspace/c/ascension/src/ascension/scene.h \ |
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58 /home/mike/workspace/c/ascension/src/ascension/scene_node.h \ |
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59 /home/mike/workspace/c/ascension/src/ascension/transform.h \ |
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60 /home/mike/workspace/c/ascension/src/ascension/camera.h \ |
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61 /home/mike/workspace/c/ascension/src/ascension/input.h \ |
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62 /home/mike/workspace/c/ascension/src/ascension/ui/font.h \ |
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63 /home/mike/workspace/c/ascension/src/ascension/ui.h \ |
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64 /home/mike/workspace/c/ascension/src/ascension/ui/text.h \ |
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65 /home/mike/workspace/c/ascension/src/ascension/ui/font.h \ |
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66 /home/mike/workspace/c/ascension/src/ascension/ui/../2d/sprite.h \ |
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67 /home/mike/workspace/c/ascension/src/ascension/ui/../2d/../scene_node.h \ |
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68 /home/mike/workspace/c/ascension/src/ascension/ui/../2d/../texture.h \ |
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69 /home/mike/workspace/c/ascension/src/ascension/ui/../utils.h |
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70 @echo "Compiling $<" |
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71 $(CC) -o $@ $(CFLAGS) -c $< |
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72 |