shader/sprite_frag.glsl@e1f682a8a145
shader/sprite_frag.glsl
Mon, 21 Apr 2025 17:27:33 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 21 Apr 2025 17:27:33 +0200
- changeset 89
- e1f682a8a145
- parent 88
-
6234b7ea48f3
- permissions
- -rw-r--r--
use refcounted objects for textures instead of pass-by-value int structs
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
in vec2 uvcoord;
uniform sampler2D uv_tex;
uniform sampler2DRect rect_tex;
void main(void) {
diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
}