shader/sprite_frag.glsl@df81d493716e
shader/sprite_frag.glsl
Thu, 21 Mar 2024 22:23:00 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 21 Mar 2024 22:23:00 +0100
- changeset 41
- df81d493716e
- parent 40
-
6c438be1a1fd
- child 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
add correct interleaving of opaque and transparent sprites
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}